Über den AdmirlaMOD ist leider noch nicht viel bekannt. Aber da es ihn schon für COD2 gibt werden die Änderungen wohl ähnlich sein.
- new Gametypes
- new Tactical-Features
- new Special-Effects
- new Weapon-Features
* AvsB: PMC Warfare
HP: http://www.digitalsoftware.se/projects/ ... hp?pid=167
The ET:Quake Wars-mod AvsB pits the most skillful private contract firms available in a fierce fight for money and reputation, using all the modern weapons and technology they can muster.
Some of the features:
- True playerskill based handling of firearms - practice makes perfect.
- Multiple game modes including VIP duty, surgical strike operations and large scale full-out conflicts.
- Player customizable weapon loadouts for maximum control over favourite armament in specific situations and missions.
- Dynamic battlefields and scenery, including non static setup of objects. No more pre-determined pixelaiming!
- Map persistent economy for upgrades and loadout choices of firearms.
- Variable map sizes and loadout, to support everything between 2 to 32 players.
- Accurate damage modeling and handling of firearms and gear - no artificially forced balancing on behaivor instead of cost.
- Multisegmented and multilayered collision meshes for true damage modeling of weapon penetrations and differences between 'barely hits' and 'dead on hits'.
* List is subject to change depending on ET:Quake Wars specifications and limitations yet to be announced.
Project Leader: Johan 'Zarkow' Munkestam
Project Status: Pre-production.
"I still remember that day, as the darkness began to draw in, engulfing everything, all the while the rain beating down upon us with intense ferocity. It was to be our last day on Earth...
Three years earlier, mankind was still exploring the galaxy, colonising new worlds, expanding in every direction. We weren't the only ones. Eventually we came across the "Kyraa", a bloodthirsty race, they saw an oppurtunity for expansion - they took it. The fighting was long and hard, but we never had a chance. We were forced back to Earth. When they came for us, they showed no mercy - armies were devastated, entire cities left in ruins. It's a wonder any of us managed to escape. In war cruisers, colonisation ships, anything spaceworthy, Earth's survivors made their escape. Before we left though, we did something the aliens never expected - we launched a full-scale orbital bombardment upon Earth, killing both human and alien alike. They underestimated us, and paid the price. With an uninhabitable planet, and an army in ruins - they withdrew, vowing revenge... Following many years of travel and exploration, we discovered a planetary system not too dissimilar to our solar system. Calling it Ancolius, we began colonisation on the largest planet as well as it's two moons. After living in relative peace for some decades, we recently had a hostile encounter with the Kyraa on the outer edges of the Ancolius system. They've found us. An alien attack is inevitable, but this time, we're ready for them. We're ready to write a new chapter in the history of mankind. We're ready for victory!"
The primary goal of Battleracer is simple - create a mod that essentially turns ETQW into a racing game, while still retaining the flavor of the original. Have you ever driven around the roads outside Mashtuur and wondered what they were for? Maybe you've done some great jumps on the numerous mountain trails of FuShe or Karkand. This mod strives to create an environment that allows for organized racing in all the ETQW maps that you love.
* Conspiracy of NOD
Muss ich noch was sagen? C&C! GDI vs NOD
Back in 1999 Dolo purchased a game called kingpin. Not long after that he had made some friends online and helped start up a clan. Almost everyone from kingpin did some form of moding so Dolo took up mapping. Over the years he scrimmed, made maps, and tested out new games, looking for a fun new place to bring the clan. Unfortunately Dolo and his peers were often disappointed by games that fell short of their expectations.
It was through the discussion of these shortcomings as well as posing new concepts and work a rounds that they began formulating their own concept of an ideal fps game. Something that would incorporate many concepts and innovations they had enjoyed in past games as well as the newer sillier concepts they had come up with over the years. Quake wars has many features they had hoped for already coded in. This would allow them to implement their ideas much easier, so they decided this would be the ideal place for them to start.
Watson516 and Dolo had discussed many things; from Dolo's mod ideas, to Watson516's ideas of building a new website, then back to failed mods holding large surpluses of content that would never get used. Subsequently the developers of this content would not get the recognition that they deserved.
"Ya know if we had just a couple pieces from a bunch of these failed mods we'd have more than enough to build the one we we've long hoped for."
Instead of one person hording all the info they decided to build a giant public checklist so anyone could monitor their progress or contribute. Instead of organizing a small elitist team this mod would be open for anyone to visit and build what they felt like from the list. Anyone submitting a part will see it checked off the list and their name will be included in the credits. The game play is laid out so now it is just a matter of checking off the submitted content until our mod is complete.
* Enemy Airspace
Team based multiplayer First Person Shooter game. Game play will consist of 2 opposing teams fighting to take control of specific map areas and/or steal and/or retrieve various assets and/or kill off the opposing team. Only manmade structures will be safe to stand on, the rest of the map (natural terrain) will kill the player on contact. Players wear power armour combining integrated jetpacks with limited flight capability. The majority of the time, players will use airborne vehicles to traverse the game areas. Game types will be such that generally the maps cannot be won without team play. Players familiar with any of the Tribes series of games (and the original Team Aerial Combat and Renegades mods in particular) will be familiar with the style of play.
* Gangs 4 Life
Our main goal of Gangs4Life is to be a fiction gang mod for Enemy Territory: Quake Wars where you will be able to play with gangs against each other.
- Drivable Cars
- Ironsight for all weapons
- Melee Attack
- Bikes and Motorbikes
What makes this mod so different?
- Other cars: All vehicles from ET:QW will be replaced.
- Stamina: This isn't anymore in ET:QW but this will be in G4L.
- Refreshing new teamplay-based game.
- Intenste battles with vehicles and weapons.
- Experience how difficult it is to win a territory.
There will be 4 maps in the first release of Gangs4Life. You find more info at the bottom of this page.
You will need to win with the match by doing good teamwork. Otherwise you won't succeed in winning the match.
The Gangs where you will play with are going to be the "Mafia" vs "Les Bandas"( a gang formed by old mafia leaders and some other gangs).
The Mafia is known all over the world like Les Bandas; they both have gang members everywhere around the world. They will have to fight against each other to see who will lead the city or territory.
There will be a lot of variety for the weapons, each gang will have classes and every class will have its own special weapons.
There will be a skill system in Gangs4Life like you have in Enemy Territory: Quake Wars.. What is it? You will get Weapon skill when you have killed a few people, ... you will get skill when you complete objectives, etc ...
In Gangs4Life you will have stamina and you will walk slower when your stamina is empty.
Game play modes:
This is a mode where you just frag for fun!
You play with gangs against eachother but just frag. The team that has been killed first loses the round. The other team will get a point for winning the round.
In this mode you will have to do great teamwork to complete your objectives. The attacking team that completes all his objectives between a time limit will win. If the defending team can defend the attacking team to complete the objectives between the timelimit, they win.
ETQW:Sandbox is a mod that lets you use the ETQW engine to build structures, set up racetracks, ramps, and much much more. This is all done from an easy Command Rose interface in-game.
* Wheels of War
Carmageddon inspired gameplay into the online gaming scene.
- Vehicle based carnage.
- Built upon the excellent vehicle physics within Enemy Territory: Quake Wars.
- As with Enemy Territory itself, based upon various campaigns.
- XP translates straight into profit/credits for use in upgrading/repairing/purchasing cars.
- Creatively built maps providing a mix of straight-through racing, trick jumps and scope for exploration.
- Power-up system similar to carmageddon but expanded to take advantage of online play.
- Multiple control modes, from standard keyboard layouts to more intuitive mouse-only interfaces.